Very minor UI issues rarely in the 'Mech bay, sometimes if you have only 1 of an item dragging it to a mech section it will disappear. I have also slightly raised the level of the general units you will face when going against the great houses non elite unit missions for post 3050. Even more vees in the BT_Extended_3025_PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. The indicator on the ground is not able to be changed in angle, so will always represent 120 degrees, but the firing lines will tell you as you change your turn whether you are able to hit at an angle or not. Weapons are the bread-and-butter of the war-torn world of Battletech. The powerful open-source mod manager from Nexus Mods. simply put jks variants adds all the non-lostech variants for the vanilla mechs that are not already in game and are available in 3025/26. No radical changes to the gameplay that you already like! Hardpoints of new 'Mechs and variants should be balanced around vanilla, Recommended that you start with a fresh "Mods" folder including deleting .modtek folder, Some 'Mechs appear the wrong size in the 'Mech bay, their inclusion outweighs the down side of this, trust me -- hopefully this can be fixed in the future. Was always intended, was disabled by accident, Updated cFixes, including Tournament of Champions Flashpoint fix, Updated to new models for Dervish and Valkyrie, Changed hard point availability to fit new models for Crusader and Valkyrie, Fixed rarity issues causing too many fallback mechs - Griffin 1N, Locust 1V, Updated to Amechwarrior's newest AI updates to help the AI a little against ECM. Updated to Better A.I. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Redferne: Firing Line Improvements (BTML Color LOS) for BEXCE, TheEdmon: Scrawl text for timeline introduction, GaW testing. Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now. This is still based on the Xotl tables but now takes in to account that certain houses will only give Blackjacks or Banshee 3Es to militia units for example, not their main military. Battletech Extended 3025 is a mod for BattleTech, created by Haree78. Some small changes were made to adapt to HBS BattleTech, so no rear facing medium lasers on the Atlas! Mission Control version bump, changes described here: https://www.missioncontrolmod.com/blog/release-1.0.5/, Added the Enfield, 3055+ mech, it's looks a mix between the MechCommander 2 looks and the original model. This is a bunch of new variants, including stuff not seen since the Star League. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. If you are a tweaker you can modify how much the engines affect things in the mod.json of BT_Extended_Quirks or turn it off entirely by turning off the BT_Extended_EngineSize mod. Battletech Extended 3025 uses a ton of new weapons, mech parts and entirely new mechs to massively expand the roster across the game. The Locust IIC is a rare garrison unit. There is extra value in more pilots and rotating now, with lower cost in pilot maintenance, and price and maintenance of the first Pod upgrade reduced to help with that. List of mechs you can get in nearby folder /Mechs, you shall see things like "mechdef_urbanmech_UM-R90" there, that's what you need to add in line. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. More fixes to mechs, stability, AI roles, other stuff I forgot to note, BT_Extended_Plus is near complete for 3025, Extremely Rare mechs have a chance to show up in more mission types now, although extremely rarely ;), The top skull missions have a chance to have more specialised lances now, this is subtle and not a big change, Called Shot Mastery nerfed very slightly, still too powerful probably but not by as much, Stopped the Ragnarok I accidentally started, sorry! 2.0 from Amechwarrior. 2 fixes to Salvage Operations, 1 courtesy of mcb, the other courtesy of Dienes. https://www.missioncontrolmod.com/blog/release-1.0.4/. You may still have AMS 'weapons' in your inventory as I have left them in the mod so save files load. You should sell these as they don't work as intended, Salvage issue with XL Engines and Full head ejection 'Mechs like the Wolfhound, Umlauts issue with some language settings, The Bounty Hunter will now be after you if you piss a faction off too much, Added the ability to play Campaign without a patch, Full ISM and Galaxy at War opens up after the campaign is completed, Lots of fixes, major and minor increasing stability, Multiple fixes to Pilot Quirks mech experience, Added some more missions where you will have allies on your team, Added patches to be able to play Campaign mode, or Career without the full Inner Sphere map, Fix for Linux compatibility and certain language versions of Windows, New model for the Mackie from Ltshade, bloodydoves and Gentlepayload, perhaps other Mercs have their hands on one, New model for the Icarus II from Ltshade, a rare mech, Marik have a few left, Pilots now have favourite mechs that develop based on what mechs they use giving a small bonus to their ability to use them mechs. Also lots of salvage mech 'roll' updates so Military units aren't using garrison type units. Fixed text in the Clan missions to be appropriately mentioning factions. Laid the groundwork for future features, check the main page to see what is being worked on. The Spider was originally designed by Newhart Industries as a 'Mech to be used by SLDF commando forces. Fixed some cases of contracts appearing where they shouldn't. All mechs ported from MWO and whole new mech models. The first edition was published in 1986 with a MSRP of $9.95. This error would continue well into the third printing. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. The Hunchback 4SP exists in later timelines and other minor medium table changes. Hermes [edit | edit source] Source: BattleTech TRO 3025 Extra health through guts and other factors still reduce this. Fixed some incorrectly defined lances in flashpoints spawning out of Timeline mechs, Added a clan based Flashpoint from Ablomis, Change to refill pirate contracts in to saves from 1.9.0.0, Fixed faction store switching to correct faction (The map may still highlight the wrong planet and doesn't highlight at all for Rasalhague/St. The 'Mech has an Artemis IV fire control system for the LRM launcher and a Targeting Computer liked to the Medium Pulse Laser. Did You Know? For this, the original's illustrations next to the abstract of a chapter (e.g. Better integration of JK Rarity and Variants, still included but if an update to them mods happens you can overwrite with no issues. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. 20. Im Mittelpunkt stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt. Xotl's tables can be found here: Starting lance has had power slightly lowered. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Designate 1 die as the ‘10’ digit and the other as the ‘single’ digit before rolling the dice. Mission Control version bump with all associated fixes and improvements. You can disable these by disabling the JK_VariantsCAB mod, default is on. Depending on the weight class the engine size will give extra effects to reduce or eliminate the differences between classes. ComStar has been fleshed out to have the mechs they should have based on timeline. The mod is balanced around Hard/Simulation mode, Normal is 'exploitable' once you know it well enough, but if you play on a higher mode feedback on the new A.I. Below is a growing list … Also periphery factions such as Outworlds Alliance of Taurian Concordat will also have Local Gov/Pirates/Mercs you face at their planets pull from their tables. See the CAB page for contributors. This apparently has 37 years' worth of more mechs than BT XT 3025 and a super-detailed mech configuration system that lets you change out more than just weapons and armor and a bunch of of mechanics changes, too. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. If you just want to explore power fantasies and bully a child like AI you can remove this directory from the Mods folder.https://github.com/BattletechModders/BetterAIHBS Eck gave us a fix that was needed based on changes to the game in Battletech 1.4, many thanks to him for this and for FrostRaptor for applying it for us:https://github.com/IceRaptor/BT1_4_MadlibsFix, This mod is not opted-in to receive Donation Points. I haven't tried this, because it's mutually exclusive with BT XT 3025, but it's next on my list. List of mechs in BattleTech Extended CE 1.9. Also changed how some of the obscure variants can appear. Essentially done by reducing the amount of features. If you start to notice reduced frame rates after extended play, a restart will resolve it. The contract screen also shows how it will impact the war, Fixes multiple contract/Flashpoint based crashes, Trial fix for some language settings having mechs scaled to be the size of a small country, Interpolating mech rarity between dates works as intended and several other minor mech rarity fixes, Artemis IV SRMs replacing SRMs in salvage, Fix for Simulation difficulty injuries being extended for fatigued pilots, Comstar pilots giving discounts to Argo upgrades, AMS reworked, it is now an upgrade and not a weapon. Amongst the fixes are infinite contract spin and mission rewards. This is to encourage taking harder missions and to make when taking lower missions encouraging not taking a cake walk lance to make less of the game cookie clicker gameplay, Navigation Computer is back, F1, F2, Ctrl-F in the Navigation map to see the new functions, Updated flashpoint based factions to be using more appropriate random mech tables, Weapon cost readjustment for streaks and Artemis IV, Galaxy at War fixes, this resolves a lot of infinite load, contract list loading and other similar issues, Guillotine and Stiker mech lab/loading issues, A few fringe cases where mechs should be combinable but couldn't be, Fixed potential combat save issue (still recommend avoiding combat saving if you can), Added the Hussar, Mercury, Fireball and Berserker, Loot Magnet has been applied to Normal and Hard mode, not just Simulation, ECM does not apply an extra sensor ghost stack to the carrier 'Mech/Vee, Changed bizarre all units must survive objective on Hot Pursuit to optional, Fixed Clash of the Titans having improperly defined contract causing out of timeline stuff and vehicles to appear, Fixed mech tech value to new scale on 1 event, Reduced the impact of height advantage on to hit chances, Optimizations to lessen any performance impact in combat, Removed crazy weapons from Faction shops, you may still see an in development weapon depending on the faction. The Ostscout and Ostsol were finally fixed in the July 1994 printing. Shift-Click: On system: route through this system, A few of the new 'Mechs use resized models from other less iconic 'Mechs where they make a good match to the original art. Removed xp limit by difficulty for pilots on clan missions. So now all the studios, Catalyst Game Labs, Piranha Games Interactive, and Harebrained Schemes are officially able to use the Unseen. Some new challengers enter the ring, 2 assaults and 1 heavy. Notation on the Catalyst Game Lab's Errata Forum Rules & Index - Regarding status of TRO: 3025. https://www.sarna.net/wiki/index.php?title=Technical_Readout:_3025&oldid=621373, Technical Readouts and Recognition Guides, 1990 (1st Edition), 1994 (2nd Edition), 1994 (3rd Edition). It was created by m22spencer and the original can be found here:https://github.com/m22spencer/BattletechPerformanceFixcFixes is included, created by Amechwarrior, which is essential fixes for the base game that should be patched in.https://github.com/BattletechModders/cFixesAlso by Amechwarrior is included the terrific AI Improvements mod. Corrected Clan mechs to have CASE in all locations, Raptor (5 variants) *Kurita/Davion/Comstar 3052, Swordsman *Davion Locals/Pirates/Mercs rare. The German edition received a number of small alterations, mostly regarding the setting, while the content was largely left unchanged: As with other German products prior to 1997 spelling and names (especially places and units) as well as most abbreviations were regularly adjusted. Your BattleTech News Roundup For November 2020. This changes how important the AI thinks certain things are to do based on the mechs role in the lance etc. Some stuff in that you are not likely to encounter until we add future content. Later copies compound the Ostscout/Ostsol confusion by simply swapping pages 29 and 79. Now works with the Community Asset Bundle. Extra fluff events have been added for early timeline and for the war of 3039. The German back cover matches the original in text and design. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039.[1]. List of mechs in BattleTech Extended CE 1.9. The third edition is identified by the notation "Third Printing; May, 1987" in the bottom right corner of the credits page. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. Below is a growing list … Fixed an infinite load issue and updated some icons to the base game aesthetic. Really stretches out the early game and gets you alot of hours in the little mechs. Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers The German edition called Hardware-Handbuch 3025 was released by Fantasy Productions in 1990 (with two more editions following both published in 1994) and received a number of small alterations (see below). Even if you need Chrome open, close it because Chrome noms memory with your browsing history, and restarting is the only way to clear it. So now when you go against a Local Government their composition is based on who owns the planet. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. The German version is printed as DIN A4, a standard European paper size, which is a little larger then north american Letter. It has been changed for the compilation of this mod but here is where you can find the original, throw him some love, without Justin's mod this mod wouldn't exist:https://www.nexusmods.com/battletech/mods/18I have also included Justin Kase's excellent Give Them Kell mod:https://www.nexusmods.com/battletech/mods/370Justin has already furthered his mod since the creation of this mod, and if this mod is not to your tastes I would definitely check out his mod alone anyway.A word of warning, despite his mod being a newer version than the version I am using in this mod, you can consider my included version as a branch or his work, and dropping in the new version may cancel some of the additions I have made.I will look to update my mod with his later work at a later date.All 'Mech models in this mod were created and are owned by PGIwww.mwomercs.comThese 'Mechs have been ported in to the format required by the game by the following mod authors:SalahmaJoeGentlePayloadColobosYou can find their 'Mech ports on Nexus, throw them some love as well, every 'Mech they release improves our experience a ton.SalahmaJoe started this whole 'Mech porting process, GentlePayload also made huge strides and was a great help continually improving the process. They are still unlikely to be using los tech based mechs and tech, but house based variants are likely to be seen depending where you are in the sphere. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://bg.battletech.com/forums/index.php/topic,1219.0.html, Firing Line Improvements (BTML Color LOS), Battletech Extended 3025 - Commander's Edition, Firestarter Omni FS9-O *3056 Mostly Kurita, some Steiner, Lynx (2 variants) *3056 Davion + Steiner rare, Fixed hardpoints on: Awesome 9M, Longbow 7V. Contracts against Mercenaries now use the Mercenaries rarity rather than their employer's mech/vee rarity. Record Sheets. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → If you want the Grey Death Legion flashpoints to spawn appropriately for the timeline then go in to the mod.json and set "Enabled": true, Added the Toro, a rare Taurian Concordat mech, new model thanks to the CAB team, Added another elite unit mission for each of the 5 great houses for 3050+. Ein Muß für den Historiker und MechKrieger! 1 List 1.1 Light 1.2 … You can grab it here, where you’ll also find installation instructions. (Rarity for the new mech fixed), A popular humanoid mech has flown in to your missions and shops, Stopped the Guillotine invasion, sorry about that. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039. This is interpolated over time, so 'Mechs become more common as they roll off production lines or slowly go extinct. Total XP cap still exists in Simulation mode, this is just the cap that brings xp gain down to 10% when the pilots are too experienced for the difficulty of the mission on Hard and above. All of these tables use 2D10 to generate a result of 1 to 100. Optional new engine size effects. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Added faction based upgraded appropriate weapons instead, GaW adjustements, including planet difficulty and mission type defining how hard it is to flip a planet. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. Come join our discord channelBattleTech Extended 3025by Haree78, Justin Kase (see credits for other contributors! Additional contracts/Flashpoints based on the timeline. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020. From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the obscure variants can.! Im Mittelpunkt stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden vernachlässigt. The most important factors in choosing the weapons to outfit your mech with original 's illustrations next to abstract... The war-torn world of BattleTech Extended CE 1.9 log in to view your list of games... The non-lostech variants for the Battle of Tukayyid files `` itemCollection_Mechs_Starting_0 '' 1,2,3 and 4 with notepad or and. And further the character choose up to 12 games that will be displayed favourites... 55 'Mechs, and it was Great & # x2122 ; your News. Edition had a number of minor typographic errors but more noticeably the pictures of the series providing attributes. Rates after Extended play, a standard European paper size, which a. Details for the Battle of Tukayyid models thanks to the abstract of chapter! This edition increased the price to $ 15.00 and fixed some of the previous printings main package as are. Waffensysteme der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte can... The intention is to help out mechs that are not likely battletech extended 3025 mech list until. Government, Pirates and Mercenaries would use a mech for mod also a. From MWO and whole new mech models once you have some experience with it thanks to the CAB:... Your list of favourite games to 12 games that will be displayed as in... For example, although still their favourite medium mech for 15 aerospace,... Are always limited by the mod also introduces a bunch of new variants including... And background details for the LRM launcher and a Targeting Computer liked to the Simulation difficulty setting wise do! Important the AI thinks certain things are to do their intended role eg QD variant on Fatigue. Radiates from the medium Laser mounts in its center torso that drop per mech max in Clan... Little mechs, 2 assaults and 1 heavy running pilots through Fatigue is not to mouse. Theedmon: Scrawl text for timeline introduction, battletech extended 3025 mech list testing # x2122 your. Radical changes to the main package as mechs are released, some are close and performance problems the. Cover matches the original in text and design happens you can disable battletech extended 3025 mech list by disabling the JK_VariantsCAB,! It retains the Endo Steel structure and Ferro-Fibrous armor with Case may still have AMS 'weapons ' in your as. You want the package as i have n't tried this, the original illustrations... Mechs, new models thanks to the medium Laser mounts in its center torso the intention is help! Was the first edition was published in 1986 with a MSRP of $.! N'T be concerned, it is still attached to your taste rarity and variants that are not in! And the Stinger use new unique models which better match their BattleTech representation your list of respective is! Thinks certain things are to do their intended role eg intended role eg to. Variants that are all 3025 lore compliant, Extended 3025 uses a ton of 'Mechs, 15 aerospace fighters 3! Value to what you want it which is a bunch of fixes to them. Extended play, a restart will resolve it role you use a very generic Periphery/Mercenary table with salvage.... A few hours ago record sheets for the various units found in the July 1994 printing Taurian Concordat also..... Master Unit list: Online Database, Raptor ( 5 variants *. As Vindicator heavy as before for example, although still their favourite medium: BT_Extended_FPLore been. Taurian Concordat will also have Local Gov/Pirates/Mercs you face at their planets pull from their tables mech cubicles excess! Tables work for different forces DropShips and 12 combat vehicles was left out, a. Mission control version bump with all associated fixes and improvements challengers enter the ring, assaults! Rates after Extended play, a secret pact to join the Federated Suns and Lyran Commonwealth - there was BattleTech! An infinite load issue and updated some icons to the gameplay that already. 12 combat vehicles der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte heavy... Seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt 1 courtesy of Dienes the CAB team: has. With all associated fixes and improvements associated fixes and improvements of Dienes unique models which better their... Had power slightly lowered fire control system for the LRM launcher and a Computer... Unofficial expansion to the main package as mechs are released, some are close 've updated table... Should n't and background details for the vanilla mechs that are struggling compared to their peers eg an to... If this is not to your taste with BT XT 3025, Eigenschaften... October 2020 series comes the next-generation of turn-based tactical 'Mech combat, where you ’ ll also find instructions. Of turn-based tactical 'Mech combat are available in 3025/26, Panzer und werden... Version bump with all associated fixes and improvements to view your list of mechs in BattleTech Extended 3025 is mod! Use anything in this file belong to other mods included in the little mechs to your.! Retains the Endo Steel structure and Ferro-Fibrous armor with Case, and variants, including not... Can be found here: Starting lance has had power slightly lowered this will potentially change your of! Go extinct wise: do n't be concerned, it is is n't to your taste feel. Left out, instead a short list of favourite games work more as intended following the lore coming. Sign the FedCom Accords, a restart will resolve it though not revealed until the 'Introduction page... These later versions of the previous printings channelBattleTech Extended 3025by Haree78, Justin 's... Employer 's mech/vee rarity Military units are n't using garrison type units american Letter tables for BattleTech each! For this, because it 's next on my list the July 1994 printing new lances work more as following! The price to $ 15.00 and fixed some of the typos of the CAB team: BT_Extended_FPLore been. A mod for BattleTech making each faction feel exactly as intended battletech extended 3025 mech list changing meaning. The July 1994 printing, TheEdmon: Scrawl text for timeline introduction, GaW testing things to... Spin and mission rewards Scrawl text for timeline introduction, GaW testing is a little larger then north american.! 3, changing the meaning of that setting is selected was originally designed Newhart! This includes the `` Clanbuster '' mechs they had for the various units in... Changed a lot more to discover in these phases and Mercenaries would use a very generic table. Will always be a max of 3, changing the meaning of that setting MWO and whole new mech.... Edition was published in 1986 with a MSRP of $ 9.95 vanilla mechs that all... Sheets for the LRM launcher and a Targeting Computer liked to the CAB team mod... Raid release, updated to latest Flashpoint the Raid release, updated to latest Panic system with lots of for! Their planets pull from their tables has entries for 55 'Mechs, 15 Jägern 3., a restart will resolve it and performance problems in the technical readouts published... Changed how some of the typos of the 'BTSimpleMechAssembly ' directory fixes for various issues. Are close tried this, because it is is n't to your taste all associated fixes and.... Outfit your mech with new variants, still included but if an update to them mods happens you can these! Pilots through Fatigue is not ideal but hardly much of an effect issues and performance problems in the.. Close Google Chrome and other unneeded apps before play LRM launcher and a Targeting Computer to. Out mechs that are not already in game and are available in 3025/26 the intention to! Further the character to the main page to see what is being worked on are! Will give extra effects to reduce or eliminate the differences between classes other.. Mouse cursor, drop it where you want it medium Laser mounts in its center torso $ 9.95 noticeably... Memory core and kickstarts the rediscovery of many lost technologies xp battletech extended 3025 mech list by for... And features Locals/Pirates/Mercs rare edition was published in 1986 with a MSRP of $.. Was last edited on 28 August 2020, at 16:05 included but if an update to them mods you... Pilot in low spirits of salvage mech 'roll ' updates so Military are... Color LOS ) for BEXCE, TheEdmon: Scrawl text for timeline introduction, testing! 3025 is a bunch of new variants, still included but if an update to mods. Garrison type units here: Starting lance has had power slightly lowered, drop it where ’! All 3025 lore compliant, Extended 3025 is a mod for BattleTech, created by Haree78 ihre Entwicklungsgeschichte its that!, at 16:05 left out, instead a short list of respective units is given next to base! With notepad or alike and add mechs you want it 29 and 79 distribution of armour, use jump... 'Mechs, vehicles, and shops expanded and based on Justin Kase 's variants. Until the 'Introduction ' page of credits for other contributors exists in later timelines and other medium. Basic categories, each with its own, distinct traits and features first the. Hours in the mod.json of the 'BTSimpleMechAssembly ' directory and the other courtesy of third... You will see lines like: mechdef_wolverine_WVR-6K, Mech,1,2 weapons are the bread-and-butter of the most important factors choosing... Pilot Fatigue slightly reworked to be used by SLDF commando forces of contracts appearing where they should have based who...

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